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With the help of a warrior, a guide, and a magician, Sadja seeks to find the omnipotent Mask of Malakkar hidden somewhere inside the burial chamber.
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The game begins in earnest when Sadja explores an underground tomb just outside the burial chamber of the last living Mughal mage. This introduction serves as a tutorial for the game and teaches you as the player on how to cast spells that are needed to solve the game's later puzzles. The game starts with Geron meeting Fahi's daughter who gives Geron a test in magic before she allows him to see her father. Fahi promises Geron to reverse the spell to save Nuri, but only if Geron helps Fahi to find out the fate of Sadja and solve the mystery of these dreams. Somehow, both Fahi and his daughter are having the same recurring dreams about Sadja. Geron, now seeking a way to transform Nuri back into human form, is sent by Jacomo into the forest to seek out a merchant named Fahi who is purported to have the ability to reverse the spell. In the previous game, his love Nuri, a fairy, has been magically transformed into a raven under an evil spell from a mage. The second story is that of a bird catcher named Geron who lives in the town of Andergast. It recounts her desire to lead her people into war against a horde of demons in the Gorian desert and her burning ambition to become the greatest hero of all time. The first story is that of a princess named Sadja from the fabled land of Fasar somewhere in Aventuria during the Mogul dynasty. The game consists of 2 interconnected stories running in parallel with each other but separated by a period of 450 years. The Dark Eye: Memoria is the sequel to The Dark Eye: Chains of Satinov developed by Daedalic Entertainment, based on the popular German fantasy role-playing game series of the same name (Das SchwarzeAuge).
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